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Devlog
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Devlog
Day 7 - The Last Day
March 10, 2018
by
sgtcodfish
#day7, #7drl
How it Always Goes It's basically guaranteed that when you make plans with a fairly tight time-scale, they don't work out. Game jams in general are a huge example of this; the scope always gets reduce...
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Days 6-7 - The Home Straight
March 10, 2018
by
sgtcodfish
#day7, #7drl
Slow Start I started my last full day of development - Friday - with a mission in mind: to get deployment packages buildable, and to test those packages on macOS, Linux and Windows. I learnt two thing...
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Days 5-6 - Back on Track
March 09, 2018
by
sgtcodfish
#day6, #7drl
Flurry of Activity Without the day job to contend with, I got a lot more done on Thursday. Several things were improved and refactored, and several new features were added which make ARDOR less of an...
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Days 2-5 - Slam on the Brakes
March 09, 2018
by
sgtcodfish
#day3, #day4, #day5, #7drl
Slam on the Brakes Monday It was always going to be the case that once the work week hit, my productivity was going to go down. That was very true of Monday; it was a hard day and I wasn't much in the...
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Days 1-2 - Picking Up Speed
March 09, 2018
by
sgtcodfish
#day2, #7drl
Picking up Speed Day 2 was all about the inventory. I knew that without items to convert to energy, there was no mechanic to build on. I also knew that without it, I'd struggle to make much progress i...
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Prep & Day 1 - Getting Started
March 08, 2018
by
sgtcodfish
#day1, #7drl
Lessons Learned from 2017 Day 1 didn't really feel like day 1 to me; it felt more like day 8 a year after 7DRL 2017. I wasn't happy with the finished product I created last year, for the simple reason...
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